Global Game Engines Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

Global Game Engines Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

  • SKU :
    SAC2050204
  • Published Date :
    June 1, 2022
  • Number of Pages :
    300.0

Product Description

A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.
The Game Engines market revenue was xx Million USD in 2018, grew to xx Million USD in 2021, and will reach xx Million USD in 2030, with a CAGR of xx during 2022-2030.

Considering the influence of COVID-19 on the global Game Engines market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Game Engines Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Game Engines market are:
Unity Technologies
Godot Engine
Amazon
The Game Creators
Silicon Studio Corp
The OGRE Team
Garage Games
GameSalad
YoYo Games
Epic Games
Leadwerks Software
Sony
Corona Labs
Scirra
Valve Corporation
Crytek
Marmalade Tech
Chukong Tech
Mario Zechner
Idea Fabrik

Most important types of Game Engines products covered in this report are:
3D Game Engines
2.5D Game Engines
2D Game Engine

Most widely used downstream fields of Game Engines market covered in this report are:
PC Games
Mobile Games
TV Games
Other Games

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 Game Engines Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Game Engines
1.3 Game Engines Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Game Engines Revenue and Growth Rate from 2018-2030
1.4 Market Segmentation
1.4.1 Types of Game Engines
1.4.2 Applications of Game Engines
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Game Engines Industry Trends
1.5.2 Game Engines Drivers
1.5.3 Game Engines Market Challenges
1.5.4 Game Engines Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Game Engines Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Game Engines Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Game Engines Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Game Engines
2.2.1 Major Players Manufacturing Base of Game Engines in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Game Engines Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Game Engines
2.3.3 Labor Cost of Game Engines
2.4 Market Channel Analysis of Game Engines
2.5 Major Down Stream Customers by Application

3 Global Game Engines Market, by Type
3.1 Global Game Engines Revenue and Market Share by Type (2018-2021)
3.2 Global Game Engines Production and Market Share by Type (2018-2021)
3.3 Global Game Engines Revenue and Growth Rate by Type (2018-2021)
3.3.1 Global Game Engines Revenue and Growth Rate of 3D Game Engines
3.3.2 Global Game Engines Revenue and Growth Rate of 2.5D Game Engines
3.3.3 Global Game Engines Revenue and Growth Rate of 2D Game Engine
3.4 Global Game Engines Price Analysis by Type (2018-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 Game Engines Market, by Application
4.1 Downstream Market Overview
4.2 Global Game Engines Consumption and Market Share by Application (2018-2021)
4.3 Global Game Engines Consumption and Growth Rate by Application (2018-2021)
4.3.1 Global Game Engines Consumption and Growth Rate of PC Games (2018-2021)
4.3.2 Global Game Engines Consumption and Growth Rate of Mobile Games (2018-2021)
4.3.3 Global Game Engines Consumption and Growth Rate of TV Games (2018-2021)
4.3.4 Global Game Engines Consumption and Growth Rate of Other Games (2018-2021)

5 Global Game Engines Consumption, Revenue ($) by Region (2018-2021)
5.1 Global Game Engines Revenue and Market Share by Region (2018-2021)
5.2 Global Game Engines Consumption and Market Share by Region (2018-2021)
5.3 Global Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4 North America Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4.1 North America Game Engines Market Under COVID-19
5.4.2 North America Game Engines SWOT Analysis
5.5 Europe Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.5.1 Europe Game Engines Market Under COVID-19
5.5.2 Europe Game Engines SWOT Analysis
5.6 China Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.6.1 China Game Engines Market Under COVID-19
5.6.2 China Game Engines SWOT Analysis
5.7 Japan Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.7.1 Japan Game Engines Market Under COVID-19
5.7.2 Japan Game Engines SWOT Analysis
5.8 Middle East and Africa Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.8.1 Middle East and Africa Game Engines Market Under COVID-19
5.8.2 Middle East and Africa Game Engines SWOT Analysis
5.9 India Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.9.1 India Game Engines Market Under COVID-19
5.9.2 India Game Engines SWOT Analysis
5.10 South America Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.10.1 South America Game Engines Market Under COVID-19
5.10.2 South America Game Engines SWOT Analysis
5.11 South Korea Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.11.1 South Korea Game Engines Market Under COVID-19
5.11.2 South Korea Game Engines SWOT Analysis
5.12 Southeast Asia Game Engines Consumption, Revenue, Price and Gross Margin (2018-2021)
5.12.1 Southeast Asia Game Engines Market Under COVID-19
5.12.2 Southeast Asia Game Engines SWOT Analysis

6 Global Game Engines Production by Top Regions (2018-2021)
6.1 Global Game Engines Production by Top Regions (2018-2021)
6.2 North America Game Engines Production and Growth Rate
6.3 Europe Game Engines Production and Growth Rate
6.4 China Game Engines Production and Growth Rate
6.5 Japan Game Engines Production and Growth Rate
6.6 India Game Engines Production and Growth Rate

7 Global Game Engines Consumption by Regions (2018-2021)
7.1 Global Game Engines Consumption by Regions (2018-2021)
7.2 North America Game Engines Consumption and Growth Rate
7.3 Europe Game Engines Consumption and Growth Rate
7.4 China Game Engines Consumption and Growth Rate
7.5 Japan Game Engines Consumption and Growth Rate
7.6 Middle East & Africa Game Engines Consumption and Growth Rate
7.7 India Game Engines Consumption and Growth Rate
7.8 South America Game Engines Consumption and Growth Rate
7.9 South Korea Game Engines Consumption and Growth Rate
7.10 Southeast Asia Game Engines Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Unity Technologies Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Game Engines Product Profiles, Application and Specification
8.2.3 Unity Technologies Sales, Revenue, Price, Gross Margin 2018-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Godot Engine Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Game Engines Product Profiles, Application and Specification
8.3.3 Godot Engine Sales, Revenue, Price, Gross Margin 2018-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Amazon Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Game Engines Product Profiles, Application and Specification
8.4.3 Amazon Sales, Revenue, Price, Gross Margin 2018-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 The Game Creators Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Game Engines Product Profiles, Application and Specification
8.5.3 The Game Creators Sales, Revenue, Price, Gross Margin 2018-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Silicon Studio Corp Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Game Engines Product Profiles, Application and Specification
8.6.3 Silicon Studio Corp Sales, Revenue, Price, Gross Margin 2018-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 The OGRE Team Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Game Engines Product Profiles, Application and Specification
8.7.3 The OGRE Team Sales, Revenue, Price, Gross Margin 2018-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Garage Games Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Game Engines Product Profiles, Application and Specification
8.8.3 Garage Games Sales, Revenue, Price, Gross Margin 2018-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 GameSalad Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Game Engines Product Profiles, Application and Specification
8.9.3 GameSalad Sales, Revenue, Price, Gross Margin 2018-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 YoYo Games Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Game Engines Product Profiles, Application and Specification
8.10.3 YoYo Games Sales, Revenue, Price, Gross Margin 2018-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Epic Games Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Game Engines Product Profiles, Application and Specification
8.11.3 Epic Games Sales, Revenue, Price, Gross Margin 2018-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Leadwerks Software Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Game Engines Product Profiles, Application and Specification
8.12.3 Leadwerks Software Sales, Revenue, Price, Gross Margin 2018-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Sony Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Game Engines Product Profiles, Application and Specification
8.13.3 Sony Sales, Revenue, Price, Gross Margin 2018-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 Corona Labs Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Game Engines Product Profiles, Application and Specification
8.14.3 Corona Labs Sales, Revenue, Price, Gross Margin 2018-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 Scirra Market Performance Analysis
8.15.1 Company Profiles
8.15.2 Game Engines Product Profiles, Application and Specification
8.15.3 Scirra Sales, Revenue, Price, Gross Margin 2018-2021
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19
8.16 Valve Corporation Market Performance Analysis
8.16.1 Company Profiles
8.16.2 Game Engines Product Profiles, Application and Specification
8.16.3 Valve Corporation Sales, Revenue, Price, Gross Margin 2018-2021
8.16.4 Company Recent Development
8.16.5 Strategies for Company to Deal with the Impact of COVID-19
8.17 Crytek Market Performance Analysis
8.17.1 Company Profiles
8.17.2 Game Engines Product Profiles, Application and Specification
8.17.3 Crytek Sales, Revenue, Price, Gross Margin 2018-2021
8.17.4 Company Recent Development
8.17.5 Strategies for Company to Deal with the Impact of COVID-19
8.18 Marmalade Tech Market Performance Analysis
8.18.1 Company Profiles
8.18.2 Game Engines Product Profiles, Application and Specification
8.18.3 Marmalade Tech Sales, Revenue, Price, Gross Margin 2018-2021
8.18.4 Company Recent Development
8.18.5 Strategies for Company to Deal with the Impact of COVID-19
8.19 Chukong Tech Market Performance Analysis
8.19.1 Company Profiles
8.19.2 Game Engines Product Profiles, Application and Specification
8.19.3 Chukong Tech Sales, Revenue, Price, Gross Margin 2018-2021
8.19.4 Company Recent Development
8.19.5 Strategies for Company to Deal with the Impact of COVID-19
8.20 Mario Zechner Market Performance Analysis
8.20.1 Company Profiles
8.20.2 Game Engines Product Profiles, Application and Specification
8.20.3 Mario Zechner Sales, Revenue, Price, Gross Margin 2018-2021
8.20.4 Company Recent Development
8.20.5 Strategies for Company to Deal with the Impact of COVID-19
8.21 Idea Fabrik Market Performance Analysis
8.21.1 Company Profiles
8.21.2 Game Engines Product Profiles, Application and Specification
8.21.3 Idea Fabrik Sales, Revenue, Price, Gross Margin 2018-2021
8.21.4 Company Recent Development
8.21.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Game Engines Market Analysis and Forecast by Type and Application
9.1 Global Game Engines Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 3D Game Engines Market Revenue and Volume Forecast (2021-2026)
9.1.2 2.5D Game Engines Market Revenue and Volume Forecast (2021-2026)
9.1.3 2D Game Engine Market Revenue and Volume Forecast (2021-2026)
9.2 Global Game Engines Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 PC Games Market Revenue and Volume Forecast (2021-2026)
9.2.2 Mobile Games Market Revenue and Volume Forecast (2021-2026)
9.2.3 TV Games Market Revenue and Volume Forecast (2021-2026)
9.2.4 Other Games Market Revenue and Volume Forecast (2021-2026)

10 Game Engines Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Game Engines Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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