Global Augmented Reality for Advertising Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

Global Augmented Reality for Advertising Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

  • SKU :
    SAC2049840
  • Published Date :
    June 1, 2022
  • Number of Pages :
    300.0

Product Description

Augmented reality (AR) is defined as the integration of digitally created media within an existing actual environment. Augmented Reality for Advertising is a series of application services of AR in advertising.
The Augmented Reality for Advertising market revenue was xx Million USD in 2018, grew to xx Million USD in 2021, and will reach xx Million USD in 2030, with a CAGR of xx during 2022-2030.

Considering the influence of COVID-19 on the global Augmented Reality for Advertising market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Augmented Reality for Advertising Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Augmented Reality for Advertising market are:
Google
Catchoom
Augmented Pixels
McCANN
Blippar
Aurasma
Total Immersion
PTC
Metaio
BBDO
Leo Burnett
NGRAIN
Wikitude
Zappar

Most important types of Augmented Reality for Advertising products covered in this report are:
Software
Services

Most widely used downstream fields of Augmented Reality for Advertising market covered in this report are:
Media & Entertainment
Automobile
Customer Service
Retail

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 Augmented Reality for Advertising Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Augmented Reality for Advertising
1.3 Augmented Reality for Advertising Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Augmented Reality for Advertising Revenue and Growth Rate from 2018-2030
1.4 Market Segmentation
1.4.1 Types of Augmented Reality for Advertising
1.4.2 Applications of Augmented Reality for Advertising
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Augmented Reality for Advertising Industry Trends
1.5.2 Augmented Reality for Advertising Drivers
1.5.3 Augmented Reality for Advertising Market Challenges
1.5.4 Augmented Reality for Advertising Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Augmented Reality for Advertising Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Augmented Reality for Advertising Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Augmented Reality for Advertising Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Augmented Reality for Advertising
2.2.1 Major Players Manufacturing Base of Augmented Reality for Advertising in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Augmented Reality for Advertising Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Augmented Reality for Advertising
2.3.3 Labor Cost of Augmented Reality for Advertising
2.4 Market Channel Analysis of Augmented Reality for Advertising
2.5 Major Down Stream Customers by Application

3 Global Augmented Reality for Advertising Market, by Type
3.1 Global Augmented Reality for Advertising Revenue and Market Share by Type (2018-2021)
3.2 Global Augmented Reality for Advertising Production and Market Share by Type (2018-2021)
3.3 Global Augmented Reality for Advertising Revenue and Growth Rate by Type (2018-2021)
3.3.1 Global Augmented Reality for Advertising Revenue and Growth Rate of Software
3.3.2 Global Augmented Reality for Advertising Revenue and Growth Rate of Services
3.4 Global Augmented Reality for Advertising Price Analysis by Type (2018-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 Augmented Reality for Advertising Market, by Application
4.1 Downstream Market Overview
4.2 Global Augmented Reality for Advertising Consumption and Market Share by Application (2018-2021)
4.3 Global Augmented Reality for Advertising Consumption and Growth Rate by Application (2018-2021)
4.3.1 Global Augmented Reality for Advertising Consumption and Growth Rate of Media & Entertainment (2018-2021)
4.3.2 Global Augmented Reality for Advertising Consumption and Growth Rate of Automobile (2018-2021)
4.3.3 Global Augmented Reality for Advertising Consumption and Growth Rate of Customer Service (2018-2021)
4.3.4 Global Augmented Reality for Advertising Consumption and Growth Rate of Retail (2018-2021)

5 Global Augmented Reality for Advertising Consumption, Revenue ($) by Region (2018-2021)
5.1 Global Augmented Reality for Advertising Revenue and Market Share by Region (2018-2021)
5.2 Global Augmented Reality for Advertising Consumption and Market Share by Region (2018-2021)
5.3 Global Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4 North America Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4.1 North America Augmented Reality for Advertising Market Under COVID-19
5.4.2 North America Augmented Reality for Advertising SWOT Analysis
5.5 Europe Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.5.1 Europe Augmented Reality for Advertising Market Under COVID-19
5.5.2 Europe Augmented Reality for Advertising SWOT Analysis
5.6 China Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.6.1 China Augmented Reality for Advertising Market Under COVID-19
5.6.2 China Augmented Reality for Advertising SWOT Analysis
5.7 Japan Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.7.1 Japan Augmented Reality for Advertising Market Under COVID-19
5.7.2 Japan Augmented Reality for Advertising SWOT Analysis
5.8 Middle East and Africa Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.8.1 Middle East and Africa Augmented Reality for Advertising Market Under COVID-19
5.8.2 Middle East and Africa Augmented Reality for Advertising SWOT Analysis
5.9 India Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.9.1 India Augmented Reality for Advertising Market Under COVID-19
5.9.2 India Augmented Reality for Advertising SWOT Analysis
5.10 South America Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.10.1 South America Augmented Reality for Advertising Market Under COVID-19
5.10.2 South America Augmented Reality for Advertising SWOT Analysis
5.11 South Korea Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.11.1 South Korea Augmented Reality for Advertising Market Under COVID-19
5.11.2 South Korea Augmented Reality for Advertising SWOT Analysis
5.12 Southeast Asia Augmented Reality for Advertising Consumption, Revenue, Price and Gross Margin (2018-2021)
5.12.1 Southeast Asia Augmented Reality for Advertising Market Under COVID-19
5.12.2 Southeast Asia Augmented Reality for Advertising SWOT Analysis

6 Global Augmented Reality for Advertising Production by Top Regions (2018-2021)
6.1 Global Augmented Reality for Advertising Production by Top Regions (2018-2021)
6.2 North America Augmented Reality for Advertising Production and Growth Rate
6.3 Europe Augmented Reality for Advertising Production and Growth Rate
6.4 China Augmented Reality for Advertising Production and Growth Rate
6.5 Japan Augmented Reality for Advertising Production and Growth Rate
6.6 India Augmented Reality for Advertising Production and Growth Rate

7 Global Augmented Reality for Advertising Consumption by Regions (2018-2021)
7.1 Global Augmented Reality for Advertising Consumption by Regions (2018-2021)
7.2 North America Augmented Reality for Advertising Consumption and Growth Rate
7.3 Europe Augmented Reality for Advertising Consumption and Growth Rate
7.4 China Augmented Reality for Advertising Consumption and Growth Rate
7.5 Japan Augmented Reality for Advertising Consumption and Growth Rate
7.6 Middle East & Africa Augmented Reality for Advertising Consumption and Growth Rate
7.7 India Augmented Reality for Advertising Consumption and Growth Rate
7.8 South America Augmented Reality for Advertising Consumption and Growth Rate
7.9 South Korea Augmented Reality for Advertising Consumption and Growth Rate
7.10 Southeast Asia Augmented Reality for Advertising Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Google Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.2.3 Google Sales, Revenue, Price, Gross Margin 2018-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Catchoom Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.3.3 Catchoom Sales, Revenue, Price, Gross Margin 2018-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Augmented Pixels Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.4.3 Augmented Pixels Sales, Revenue, Price, Gross Margin 2018-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 McCANN Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.5.3 McCANN Sales, Revenue, Price, Gross Margin 2018-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Blippar Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.6.3 Blippar Sales, Revenue, Price, Gross Margin 2018-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Aurasma Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.7.3 Aurasma Sales, Revenue, Price, Gross Margin 2018-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Total Immersion Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.8.3 Total Immersion Sales, Revenue, Price, Gross Margin 2018-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 PTC Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.9.3 PTC Sales, Revenue, Price, Gross Margin 2018-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Metaio Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.10.3 Metaio Sales, Revenue, Price, Gross Margin 2018-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 BBDO Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.11.3 BBDO Sales, Revenue, Price, Gross Margin 2018-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Leo Burnett Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.12.3 Leo Burnett Sales, Revenue, Price, Gross Margin 2018-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 NGRAIN Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.13.3 NGRAIN Sales, Revenue, Price, Gross Margin 2018-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 Wikitude Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.14.3 Wikitude Sales, Revenue, Price, Gross Margin 2018-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 Zappar Market Performance Analysis
8.15.1 Company Profiles
8.15.2 Augmented Reality for Advertising Product Profiles, Application and Specification
8.15.3 Zappar Sales, Revenue, Price, Gross Margin 2018-2021
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Augmented Reality for Advertising Market Analysis and Forecast by Type and Application
9.1 Global Augmented Reality for Advertising Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Software Market Revenue and Volume Forecast (2021-2026)
9.1.2 Services Market Revenue and Volume Forecast (2021-2026)
9.2 Global Augmented Reality for Advertising Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Media & Entertainment Market Revenue and Volume Forecast (2021-2026)
9.2.2 Automobile Market Revenue and Volume Forecast (2021-2026)
9.2.3 Customer Service Market Revenue and Volume Forecast (2021-2026)
9.2.4 Retail Market Revenue and Volume Forecast (2021-2026)

10 Augmented Reality for Advertising Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Augmented Reality for Advertising Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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