Global In-flight Entertainment Systems Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

Global In-flight Entertainment Systems Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

  • SKU :
    SAC2048440
  • Published Date :
    June 1, 2022
  • Number of Pages :
    300.0

Product Description

Initially in-flight entertainment (IFE) services include food & beverages, smoking rooms, and musical instruments, but in recent years owing to technology development and changing consumer pattern aircraft carriers are providing entertainment with help of audio and video devices. IFE systems include entertainment in the form of audio, video-on-demand, and video games. Moreover, an excellent in-flight entertainment system helps in attracting customers which is one of the major factors for choosing a specific flight by passengers.
The In-flight Entertainment Systems market revenue was xx Million USD in 2018, grew to xx Million USD in 2021, and will reach xx Million USD in 2030, with a CAGR of xx during 2022-2030.

Considering the influence of COVID-19 on the global In-flight Entertainment Systems market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the In-flight Entertainment Systems Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in In-flight Entertainment Systems market are:
Lumexis
StoreBox Inflight
Zodiac Inflight Innovations
Interact Network
DMD Phantom
Live TV
Digecor
Global Eagle Entertainment
OnAir
Thales
Panasonic Avionics
Rockwell Collins

Most important types of In-flight Entertainment Systems products covered in this report are:
Moving-map Systems
Audio Entertainment
Video Entertainment

Most widely used downstream fields of In-flight Entertainment Systems market covered in this report are:
Military Aircrafts
Civil Aircrafts

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 In-flight Entertainment Systems Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of In-flight Entertainment Systems
1.3 In-flight Entertainment Systems Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global In-flight Entertainment Systems Revenue and Growth Rate from 2018-2030
1.4 Market Segmentation
1.4.1 Types of In-flight Entertainment Systems
1.4.2 Applications of In-flight Entertainment Systems
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 In-flight Entertainment Systems Industry Trends
1.5.2 In-flight Entertainment Systems Drivers
1.5.3 In-flight Entertainment Systems Market Challenges
1.5.4 In-flight Entertainment Systems Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 In-flight Entertainment Systems Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on In-flight Entertainment Systems Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global In-flight Entertainment Systems Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of In-flight Entertainment Systems
2.2.1 Major Players Manufacturing Base of In-flight Entertainment Systems in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 In-flight Entertainment Systems Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of In-flight Entertainment Systems
2.3.3 Labor Cost of In-flight Entertainment Systems
2.4 Market Channel Analysis of In-flight Entertainment Systems
2.5 Major Down Stream Customers by Application

3 Global In-flight Entertainment Systems Market, by Type
3.1 Global In-flight Entertainment Systems Revenue and Market Share by Type (2018-2021)
3.2 Global In-flight Entertainment Systems Production and Market Share by Type (2018-2021)
3.3 Global In-flight Entertainment Systems Revenue and Growth Rate by Type (2018-2021)
3.3.1 Global In-flight Entertainment Systems Revenue and Growth Rate of Moving-map Systems
3.3.2 Global In-flight Entertainment Systems Revenue and Growth Rate of Audio Entertainment
3.3.3 Global In-flight Entertainment Systems Revenue and Growth Rate of Video Entertainment
3.4 Global In-flight Entertainment Systems Price Analysis by Type (2018-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 In-flight Entertainment Systems Market, by Application
4.1 Downstream Market Overview
4.2 Global In-flight Entertainment Systems Consumption and Market Share by Application (2018-2021)
4.3 Global In-flight Entertainment Systems Consumption and Growth Rate by Application (2018-2021)
4.3.1 Global In-flight Entertainment Systems Consumption and Growth Rate of Military Aircrafts (2018-2021)
4.3.2 Global In-flight Entertainment Systems Consumption and Growth Rate of Civil Aircrafts (2018-2021)

5 Global In-flight Entertainment Systems Consumption, Revenue ($) by Region (2018-2021)
5.1 Global In-flight Entertainment Systems Revenue and Market Share by Region (2018-2021)
5.2 Global In-flight Entertainment Systems Consumption and Market Share by Region (2018-2021)
5.3 Global In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4 North America In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4.1 North America In-flight Entertainment Systems Market Under COVID-19
5.4.2 North America In-flight Entertainment Systems SWOT Analysis
5.5 Europe In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.5.1 Europe In-flight Entertainment Systems Market Under COVID-19
5.5.2 Europe In-flight Entertainment Systems SWOT Analysis
5.6 China In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.6.1 China In-flight Entertainment Systems Market Under COVID-19
5.6.2 China In-flight Entertainment Systems SWOT Analysis
5.7 Japan In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.7.1 Japan In-flight Entertainment Systems Market Under COVID-19
5.7.2 Japan In-flight Entertainment Systems SWOT Analysis
5.8 Middle East and Africa In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.8.1 Middle East and Africa In-flight Entertainment Systems Market Under COVID-19
5.8.2 Middle East and Africa In-flight Entertainment Systems SWOT Analysis
5.9 India In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.9.1 India In-flight Entertainment Systems Market Under COVID-19
5.9.2 India In-flight Entertainment Systems SWOT Analysis
5.10 South America In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.10.1 South America In-flight Entertainment Systems Market Under COVID-19
5.10.2 South America In-flight Entertainment Systems SWOT Analysis
5.11 South Korea In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.11.1 South Korea In-flight Entertainment Systems Market Under COVID-19
5.11.2 South Korea In-flight Entertainment Systems SWOT Analysis
5.12 Southeast Asia In-flight Entertainment Systems Consumption, Revenue, Price and Gross Margin (2018-2021)
5.12.1 Southeast Asia In-flight Entertainment Systems Market Under COVID-19
5.12.2 Southeast Asia In-flight Entertainment Systems SWOT Analysis

6 Global In-flight Entertainment Systems Production by Top Regions (2018-2021)
6.1 Global In-flight Entertainment Systems Production by Top Regions (2018-2021)
6.2 North America In-flight Entertainment Systems Production and Growth Rate
6.3 Europe In-flight Entertainment Systems Production and Growth Rate
6.4 China In-flight Entertainment Systems Production and Growth Rate
6.5 Japan In-flight Entertainment Systems Production and Growth Rate
6.6 India In-flight Entertainment Systems Production and Growth Rate

7 Global In-flight Entertainment Systems Consumption by Regions (2018-2021)
7.1 Global In-flight Entertainment Systems Consumption by Regions (2018-2021)
7.2 North America In-flight Entertainment Systems Consumption and Growth Rate
7.3 Europe In-flight Entertainment Systems Consumption and Growth Rate
7.4 China In-flight Entertainment Systems Consumption and Growth Rate
7.5 Japan In-flight Entertainment Systems Consumption and Growth Rate
7.6 Middle East & Africa In-flight Entertainment Systems Consumption and Growth Rate
7.7 India In-flight Entertainment Systems Consumption and Growth Rate
7.8 South America In-flight Entertainment Systems Consumption and Growth Rate
7.9 South Korea In-flight Entertainment Systems Consumption and Growth Rate
7.10 Southeast Asia In-flight Entertainment Systems Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Lumexis Market Performance Analysis
8.2.1 Company Profiles
8.2.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.2.3 Lumexis Sales, Revenue, Price, Gross Margin 2018-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 StoreBox Inflight Market Performance Analysis
8.3.1 Company Profiles
8.3.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.3.3 StoreBox Inflight Sales, Revenue, Price, Gross Margin 2018-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Zodiac Inflight Innovations Market Performance Analysis
8.4.1 Company Profiles
8.4.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.4.3 Zodiac Inflight Innovations Sales, Revenue, Price, Gross Margin 2018-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Interact Network Market Performance Analysis
8.5.1 Company Profiles
8.5.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.5.3 Interact Network Sales, Revenue, Price, Gross Margin 2018-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 DMD Phantom Market Performance Analysis
8.6.1 Company Profiles
8.6.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.6.3 DMD Phantom Sales, Revenue, Price, Gross Margin 2018-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Live TV Market Performance Analysis
8.7.1 Company Profiles
8.7.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.7.3 Live TV Sales, Revenue, Price, Gross Margin 2018-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Digecor Market Performance Analysis
8.8.1 Company Profiles
8.8.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.8.3 Digecor Sales, Revenue, Price, Gross Margin 2018-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Global Eagle Entertainment Market Performance Analysis
8.9.1 Company Profiles
8.9.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.9.3 Global Eagle Entertainment Sales, Revenue, Price, Gross Margin 2018-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 OnAir Market Performance Analysis
8.10.1 Company Profiles
8.10.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.10.3 OnAir Sales, Revenue, Price, Gross Margin 2018-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Thales Market Performance Analysis
8.11.1 Company Profiles
8.11.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.11.3 Thales Sales, Revenue, Price, Gross Margin 2018-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Panasonic Avionics Market Performance Analysis
8.12.1 Company Profiles
8.12.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.12.3 Panasonic Avionics Sales, Revenue, Price, Gross Margin 2018-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Rockwell Collins Market Performance Analysis
8.13.1 Company Profiles
8.13.2 In-flight Entertainment Systems Product Profiles, Application and Specification
8.13.3 Rockwell Collins Sales, Revenue, Price, Gross Margin 2018-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global In-flight Entertainment Systems Market Analysis and Forecast by Type and Application
9.1 Global In-flight Entertainment Systems Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Moving-map Systems Market Revenue and Volume Forecast (2021-2026)
9.1.2 Audio Entertainment Market Revenue and Volume Forecast (2021-2026)
9.1.3 Video Entertainment Market Revenue and Volume Forecast (2021-2026)
9.2 Global In-flight Entertainment Systems Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Military Aircrafts Market Revenue and Volume Forecast (2021-2026)
9.2.2 Civil Aircrafts Market Revenue and Volume Forecast (2021-2026)

10 In-flight Entertainment Systems Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 In-flight Entertainment Systems Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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