Global In-Flight Entertainment and Connectivity Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

Global In-Flight Entertainment and Connectivity Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

  • SKU :
    SAC2047728
  • Published Date :
    June 1, 2022
  • Number of Pages :
    300.0

Product Description

In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.
The In-Flight Entertainment and Connectivity market revenue was xx Million USD in 2018, grew to xx Million USD in 2021, and will reach xx Million USD in 2030, with a CAGR of xx during 2022-2030.

Considering the influence of COVID-19 on the global In-Flight Entertainment and Connectivity market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the In-Flight Entertainment and Connectivity Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in In-Flight Entertainment and Connectivity market are:
Thales Group
Honeywell International, Inc.
ViaSat Inc.
Rockwell Collins, Inc.
Zodiac Aerospace
Panasonic Avionics
Gogo Inc., Honeywell International Inc.
Kymeta Corporation
EchoStar Corporation
SITA (OnAir)
Global Eagle Entertainment Inc.
Thikom Solutions Inc.

Most important types of In-Flight Entertainment and Connectivity products covered in this report are:
IFE Hardware
IFE Connectivity
IFE Content

Most widely used downstream fields of In-Flight Entertainment and Connectivity market covered in this report are:
Narrow-body Aircraft
Wide-body Aircraft
Very Large Aircraft
Business Jets

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 In-Flight Entertainment and Connectivity Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of In-Flight Entertainment and Connectivity
1.3 In-Flight Entertainment and Connectivity Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate from 2018-2030
1.4 Market Segmentation
1.4.1 Types of In-Flight Entertainment and Connectivity
1.4.2 Applications of In-Flight Entertainment and Connectivity
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 In-Flight Entertainment and Connectivity Industry Trends
1.5.2 In-Flight Entertainment and Connectivity Drivers
1.5.3 In-Flight Entertainment and Connectivity Market Challenges
1.5.4 In-Flight Entertainment and Connectivity Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 In-Flight Entertainment and Connectivity Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on In-Flight Entertainment and Connectivity Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global In-Flight Entertainment and Connectivity Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of In-Flight Entertainment and Connectivity
2.2.1 Major Players Manufacturing Base of In-Flight Entertainment and Connectivity in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 In-Flight Entertainment and Connectivity Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of In-Flight Entertainment and Connectivity
2.3.3 Labor Cost of In-Flight Entertainment and Connectivity
2.4 Market Channel Analysis of In-Flight Entertainment and Connectivity
2.5 Major Down Stream Customers by Application

3 Global In-Flight Entertainment and Connectivity Market, by Type
3.1 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Type (2018-2021)
3.2 Global In-Flight Entertainment and Connectivity Production and Market Share by Type (2018-2021)
3.3 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate by Type (2018-2021)
3.3.1 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Hardware
3.3.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Connectivity
3.3.3 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Content
3.4 Global In-Flight Entertainment and Connectivity Price Analysis by Type (2018-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 In-Flight Entertainment and Connectivity Market, by Application
4.1 Downstream Market Overview
4.2 Global In-Flight Entertainment and Connectivity Consumption and Market Share by Application (2018-2021)
4.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Application (2018-2021)
4.3.1 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Narrow-body Aircraft (2018-2021)
4.3.2 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Wide-body Aircraft (2018-2021)
4.3.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Very Large Aircraft (2018-2021)
4.3.4 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Business Jets (2018-2021)

5 Global In-Flight Entertainment and Connectivity Consumption, Revenue ($) by Region (2018-2021)
5.1 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Region (2018-2021)
5.2 Global In-Flight Entertainment and Connectivity Consumption and Market Share by Region (2018-2021)
5.3 Global In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4 North America In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4.1 North America In-Flight Entertainment and Connectivity Market Under COVID-19
5.4.2 North America In-Flight Entertainment and Connectivity SWOT Analysis
5.5 Europe In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.5.1 Europe In-Flight Entertainment and Connectivity Market Under COVID-19
5.5.2 Europe In-Flight Entertainment and Connectivity SWOT Analysis
5.6 China In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.6.1 China In-Flight Entertainment and Connectivity Market Under COVID-19
5.6.2 China In-Flight Entertainment and Connectivity SWOT Analysis
5.7 Japan In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.7.1 Japan In-Flight Entertainment and Connectivity Market Under COVID-19
5.7.2 Japan In-Flight Entertainment and Connectivity SWOT Analysis
5.8 Middle East and Africa In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.8.1 Middle East and Africa In-Flight Entertainment and Connectivity Market Under COVID-19
5.8.2 Middle East and Africa In-Flight Entertainment and Connectivity SWOT Analysis
5.9 India In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.9.1 India In-Flight Entertainment and Connectivity Market Under COVID-19
5.9.2 India In-Flight Entertainment and Connectivity SWOT Analysis
5.10 South America In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.10.1 South America In-Flight Entertainment and Connectivity Market Under COVID-19
5.10.2 South America In-Flight Entertainment and Connectivity SWOT Analysis
5.11 South Korea In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.11.1 South Korea In-Flight Entertainment and Connectivity Market Under COVID-19
5.11.2 South Korea In-Flight Entertainment and Connectivity SWOT Analysis
5.12 Southeast Asia In-Flight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2018-2021)
5.12.1 Southeast Asia In-Flight Entertainment and Connectivity Market Under COVID-19
5.12.2 Southeast Asia In-Flight Entertainment and Connectivity SWOT Analysis

6 Global In-Flight Entertainment and Connectivity Production by Top Regions (2018-2021)
6.1 Global In-Flight Entertainment and Connectivity Production by Top Regions (2018-2021)
6.2 North America In-Flight Entertainment and Connectivity Production and Growth Rate
6.3 Europe In-Flight Entertainment and Connectivity Production and Growth Rate
6.4 China In-Flight Entertainment and Connectivity Production and Growth Rate
6.5 Japan In-Flight Entertainment and Connectivity Production and Growth Rate
6.6 India In-Flight Entertainment and Connectivity Production and Growth Rate

7 Global In-Flight Entertainment and Connectivity Consumption by Regions (2018-2021)
7.1 Global In-Flight Entertainment and Connectivity Consumption by Regions (2018-2021)
7.2 North America In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.3 Europe In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.4 China In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.5 Japan In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.6 Middle East & Africa In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.7 India In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.8 South America In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.9 South Korea In-Flight Entertainment and Connectivity Consumption and Growth Rate
7.10 Southeast Asia In-Flight Entertainment and Connectivity Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Thales Group Market Performance Analysis
8.2.1 Company Profiles
8.2.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.2.3 Thales Group Sales, Revenue, Price, Gross Margin 2018-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Honeywell International, Inc. Market Performance Analysis
8.3.1 Company Profiles
8.3.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.3.3 Honeywell International, Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 ViaSat Inc. Market Performance Analysis
8.4.1 Company Profiles
8.4.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.4.3 ViaSat Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Rockwell Collins, Inc. Market Performance Analysis
8.5.1 Company Profiles
8.5.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.5.3 Rockwell Collins, Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Zodiac Aerospace Market Performance Analysis
8.6.1 Company Profiles
8.6.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.6.3 Zodiac Aerospace Sales, Revenue, Price, Gross Margin 2018-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Panasonic Avionics Market Performance Analysis
8.7.1 Company Profiles
8.7.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.7.3 Panasonic Avionics Sales, Revenue, Price, Gross Margin 2018-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Gogo Inc., Honeywell International Inc. Market Performance Analysis
8.8.1 Company Profiles
8.8.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.8.3 Gogo Inc., Honeywell International Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Kymeta Corporation Market Performance Analysis
8.9.1 Company Profiles
8.9.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.9.3 Kymeta Corporation Sales, Revenue, Price, Gross Margin 2018-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 EchoStar Corporation Market Performance Analysis
8.10.1 Company Profiles
8.10.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.10.3 EchoStar Corporation Sales, Revenue, Price, Gross Margin 2018-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 SITA (OnAir) Market Performance Analysis
8.11.1 Company Profiles
8.11.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.11.3 SITA (OnAir) Sales, Revenue, Price, Gross Margin 2018-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Global Eagle Entertainment Inc. Market Performance Analysis
8.12.1 Company Profiles
8.12.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.12.3 Global Eagle Entertainment Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Thikom Solutions Inc. Market Performance Analysis
8.13.1 Company Profiles
8.13.2 In-Flight Entertainment and Connectivity Product Profiles, Application and Specification
8.13.3 Thikom Solutions Inc. Sales, Revenue, Price, Gross Margin 2018-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global In-Flight Entertainment and Connectivity Market Analysis and Forecast by Type and Application
9.1 Global In-Flight Entertainment and Connectivity Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 IFE Hardware Market Revenue and Volume Forecast (2021-2026)
9.1.2 IFE Connectivity Market Revenue and Volume Forecast (2021-2026)
9.1.3 IFE Content Market Revenue and Volume Forecast (2021-2026)
9.2 Global In-Flight Entertainment and Connectivity Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Narrow-body Aircraft Market Revenue and Volume Forecast (2021-2026)
9.2.2 Wide-body Aircraft Market Revenue and Volume Forecast (2021-2026)
9.2.3 Very Large Aircraft Market Revenue and Volume Forecast (2021-2026)
9.2.4 Business Jets Market Revenue and Volume Forecast (2021-2026)

10 In-Flight Entertainment and Connectivity Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 In-Flight Entertainment and Connectivity Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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