Global VFX and Post-production Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

Global VFX and Post-production Market - Industry Analysis Size Share Growth Trends and Forecast 2022 - 2030

  • SKU :
    SAC2046131
  • Published Date :
    June 1, 2022
  • Number of Pages :
    300.0

Product Description

The VFX and Post-production market revenue was xx Million USD in 2018, grew to xx Million USD in 2021, and will reach xx Million USD in 2030, with a CAGR of xx during 2022-2030.

Considering the influence of COVID-19 on the global VFX and Post-production market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the VFX and Post-production Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in VFX and Post-production market are:
Makinarium
Blueprint Pictures
4RFV
Big Talk Productions
Outpost VFX
BlueBolt
Adobe Systems
ScreenSkills
Archery Pictures
Edi
Chromatica
Baby Cow Productions
The Foundry Visionmongers
Roman Wonderlab
Aardman Animations
Visualogie
42 Management & Production

Most important types of VFX and Post-production products covered in this report are:
VFX
Audio Processing
2D-3D Conversion
Editing
Others

Most widely used downstream fields of VFX and Post-production market covered in this report are:
Movie
Television
Commercials
Online videos

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 VFX and Post-production Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of VFX and Post-production
1.3 VFX and Post-production Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global VFX and Post-production Revenue and Growth Rate from 2018-2030
1.4 Market Segmentation
1.4.1 Types of VFX and Post-production
1.4.2 Applications of VFX and Post-production
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 VFX and Post-production Industry Trends
1.5.2 VFX and Post-production Drivers
1.5.3 VFX and Post-production Market Challenges
1.5.4 VFX and Post-production Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 VFX and Post-production Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on VFX and Post-production Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global VFX and Post-production Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of VFX and Post-production
2.2.1 Major Players Manufacturing Base of VFX and Post-production in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 VFX and Post-production Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of VFX and Post-production
2.3.3 Labor Cost of VFX and Post-production
2.4 Market Channel Analysis of VFX and Post-production
2.5 Major Down Stream Customers by Application

3 Global VFX and Post-production Market, by Type
3.1 Global VFX and Post-production Revenue and Market Share by Type (2018-2021)
3.2 Global VFX and Post-production Production and Market Share by Type (2018-2021)
3.3 Global VFX and Post-production Revenue and Growth Rate by Type (2018-2021)
3.3.1 Global VFX and Post-production Revenue and Growth Rate of VFX
3.3.2 Global VFX and Post-production Revenue and Growth Rate of Audio Processing
3.3.3 Global VFX and Post-production Revenue and Growth Rate of 2D-3D Conversion
3.3.4 Global VFX and Post-production Revenue and Growth Rate of Editing
3.3.5 Global VFX and Post-production Revenue and Growth Rate of Others
3.4 Global VFX and Post-production Price Analysis by Type (2018-2021)
3.4.1 Explanation of Different Type Product Price Trends

4 VFX and Post-production Market, by Application
4.1 Downstream Market Overview
4.2 Global VFX and Post-production Consumption and Market Share by Application (2018-2021)
4.3 Global VFX and Post-production Consumption and Growth Rate by Application (2018-2021)
4.3.1 Global VFX and Post-production Consumption and Growth Rate of Movie (2018-2021)
4.3.2 Global VFX and Post-production Consumption and Growth Rate of Television (2018-2021)
4.3.3 Global VFX and Post-production Consumption and Growth Rate of Commercials (2018-2021)
4.3.4 Global VFX and Post-production Consumption and Growth Rate of Online videos (2018-2021)

5 Global VFX and Post-production Consumption, Revenue ($) by Region (2018-2021)
5.1 Global VFX and Post-production Revenue and Market Share by Region (2018-2021)
5.2 Global VFX and Post-production Consumption and Market Share by Region (2018-2021)
5.3 Global VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4 North America VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.4.1 North America VFX and Post-production Market Under COVID-19
5.4.2 North America VFX and Post-production SWOT Analysis
5.5 Europe VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.5.1 Europe VFX and Post-production Market Under COVID-19
5.5.2 Europe VFX and Post-production SWOT Analysis
5.6 China VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.6.1 China VFX and Post-production Market Under COVID-19
5.6.2 China VFX and Post-production SWOT Analysis
5.7 Japan VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.7.1 Japan VFX and Post-production Market Under COVID-19
5.7.2 Japan VFX and Post-production SWOT Analysis
5.8 Middle East and Africa VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.8.1 Middle East and Africa VFX and Post-production Market Under COVID-19
5.8.2 Middle East and Africa VFX and Post-production SWOT Analysis
5.9 India VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.9.1 India VFX and Post-production Market Under COVID-19
5.9.2 India VFX and Post-production SWOT Analysis
5.10 South America VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.10.1 South America VFX and Post-production Market Under COVID-19
5.10.2 South America VFX and Post-production SWOT Analysis
5.11 South Korea VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.11.1 South Korea VFX and Post-production Market Under COVID-19
5.11.2 South Korea VFX and Post-production SWOT Analysis
5.12 Southeast Asia VFX and Post-production Consumption, Revenue, Price and Gross Margin (2018-2021)
5.12.1 Southeast Asia VFX and Post-production Market Under COVID-19
5.12.2 Southeast Asia VFX and Post-production SWOT Analysis

6 Global VFX and Post-production Production by Top Regions (2018-2021)
6.1 Global VFX and Post-production Production by Top Regions (2018-2021)
6.2 North America VFX and Post-production Production and Growth Rate
6.3 Europe VFX and Post-production Production and Growth Rate
6.4 China VFX and Post-production Production and Growth Rate
6.5 Japan VFX and Post-production Production and Growth Rate
6.6 India VFX and Post-production Production and Growth Rate

7 Global VFX and Post-production Consumption by Regions (2018-2021)
7.1 Global VFX and Post-production Consumption by Regions (2018-2021)
7.2 North America VFX and Post-production Consumption and Growth Rate
7.3 Europe VFX and Post-production Consumption and Growth Rate
7.4 China VFX and Post-production Consumption and Growth Rate
7.5 Japan VFX and Post-production Consumption and Growth Rate
7.6 Middle East & Africa VFX and Post-production Consumption and Growth Rate
7.7 India VFX and Post-production Consumption and Growth Rate
7.8 South America VFX and Post-production Consumption and Growth Rate
7.9 South Korea VFX and Post-production Consumption and Growth Rate
7.10 Southeast Asia VFX and Post-production Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Makinarium Market Performance Analysis
8.2.1 Company Profiles
8.2.2 VFX and Post-production Product Profiles, Application and Specification
8.2.3 Makinarium Sales, Revenue, Price, Gross Margin 2018-2021
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Blueprint Pictures Market Performance Analysis
8.3.1 Company Profiles
8.3.2 VFX and Post-production Product Profiles, Application and Specification
8.3.3 Blueprint Pictures Sales, Revenue, Price, Gross Margin 2018-2021
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 4RFV Market Performance Analysis
8.4.1 Company Profiles
8.4.2 VFX and Post-production Product Profiles, Application and Specification
8.4.3 4RFV Sales, Revenue, Price, Gross Margin 2018-2021
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Big Talk Productions Market Performance Analysis
8.5.1 Company Profiles
8.5.2 VFX and Post-production Product Profiles, Application and Specification
8.5.3 Big Talk Productions Sales, Revenue, Price, Gross Margin 2018-2021
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Outpost VFX Market Performance Analysis
8.6.1 Company Profiles
8.6.2 VFX and Post-production Product Profiles, Application and Specification
8.6.3 Outpost VFX Sales, Revenue, Price, Gross Margin 2018-2021
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 BlueBolt Market Performance Analysis
8.7.1 Company Profiles
8.7.2 VFX and Post-production Product Profiles, Application and Specification
8.7.3 BlueBolt Sales, Revenue, Price, Gross Margin 2018-2021
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Adobe Systems Market Performance Analysis
8.8.1 Company Profiles
8.8.2 VFX and Post-production Product Profiles, Application and Specification
8.8.3 Adobe Systems Sales, Revenue, Price, Gross Margin 2018-2021
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 ScreenSkills Market Performance Analysis
8.9.1 Company Profiles
8.9.2 VFX and Post-production Product Profiles, Application and Specification
8.9.3 ScreenSkills Sales, Revenue, Price, Gross Margin 2018-2021
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Archery Pictures Market Performance Analysis
8.10.1 Company Profiles
8.10.2 VFX and Post-production Product Profiles, Application and Specification
8.10.3 Archery Pictures Sales, Revenue, Price, Gross Margin 2018-2021
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Edi Market Performance Analysis
8.11.1 Company Profiles
8.11.2 VFX and Post-production Product Profiles, Application and Specification
8.11.3 Edi Sales, Revenue, Price, Gross Margin 2018-2021
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Chromatica Market Performance Analysis
8.12.1 Company Profiles
8.12.2 VFX and Post-production Product Profiles, Application and Specification
8.12.3 Chromatica Sales, Revenue, Price, Gross Margin 2018-2021
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Baby Cow Productions Market Performance Analysis
8.13.1 Company Profiles
8.13.2 VFX and Post-production Product Profiles, Application and Specification
8.13.3 Baby Cow Productions Sales, Revenue, Price, Gross Margin 2018-2021
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 The Foundry Visionmongers Market Performance Analysis
8.14.1 Company Profiles
8.14.2 VFX and Post-production Product Profiles, Application and Specification
8.14.3 The Foundry Visionmongers Sales, Revenue, Price, Gross Margin 2018-2021
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 Roman Wonderlab Market Performance Analysis
8.15.1 Company Profiles
8.15.2 VFX and Post-production Product Profiles, Application and Specification
8.15.3 Roman Wonderlab Sales, Revenue, Price, Gross Margin 2018-2021
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19
8.16 Aardman Animations Market Performance Analysis
8.16.1 Company Profiles
8.16.2 VFX and Post-production Product Profiles, Application and Specification
8.16.3 Aardman Animations Sales, Revenue, Price, Gross Margin 2018-2021
8.16.4 Company Recent Development
8.16.5 Strategies for Company to Deal with the Impact of COVID-19
8.17 Visualogie Market Performance Analysis
8.17.1 Company Profiles
8.17.2 VFX and Post-production Product Profiles, Application and Specification
8.17.3 Visualogie Sales, Revenue, Price, Gross Margin 2018-2021
8.17.4 Company Recent Development
8.17.5 Strategies for Company to Deal with the Impact of COVID-19
8.18 42 Management & Production Market Performance Analysis
8.18.1 Company Profiles
8.18.2 VFX and Post-production Product Profiles, Application and Specification
8.18.3 42 Management & Production Sales, Revenue, Price, Gross Margin 2018-2021
8.18.4 Company Recent Development
8.18.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global VFX and Post-production Market Analysis and Forecast by Type and Application
9.1 Global VFX and Post-production Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 VFX Market Revenue and Volume Forecast (2021-2026)
9.1.2 Audio Processing Market Revenue and Volume Forecast (2021-2026)
9.1.3 2D-3D Conversion Market Revenue and Volume Forecast (2021-2026)
9.1.4 Editing Market Revenue and Volume Forecast (2021-2026)
9.1.5 Others Market Revenue and Volume Forecast (2021-2026)
9.2 Global VFX and Post-production Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Movie Market Revenue and Volume Forecast (2021-2026)
9.2.2 Television Market Revenue and Volume Forecast (2021-2026)
9.2.3 Commercials Market Revenue and Volume Forecast (2021-2026)
9.2.4 Online videos Market Revenue and Volume Forecast (2021-2026)

10 VFX and Post-production Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 VFX and Post-production Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
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